Seeing as Unity 5 is making the coding harder for many, how about a compromise? Please lets us edit Color/Vector 3 properties in C#, ala JS!
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Replying to @shyamguth
@shyamguth once in a while I like to toggle the renderer. renderer.enabled = false; becomes GetComponent<Renderer>.enabled = false. Gross.1 reply 0 retweets 0 likes -
Replying to @docky
@docky@shyamguth But Monobehaviours have a renderer variable? this.renderer.enabled = false; would work. Is this changing in Unity 5?1 reply 0 retweets 0 likes -
Replying to @Naxum
@Naxum@shyamguth yes, they're killing all convenience references such as .renderer, .collider. etc6 replies 0 retweets 0 likes
Replying to @docky
@docky @Naxum @shyamguth what? O_O_O_O_O_O_O_O holy crap
11:39 AM - 12 May 2014
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