@st33d drop swap has been the gold standard for all puzzlescript optimization efforts - the runtime of our DS test has gone down from 3-0.1s
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Replying to @increpare
@increpare That's nice. It took me bloody ages to translate the match sweep into efficient C#. I imagine the sweep in PS is fairly hideous.3 replies 0 retweets 0 likes -
Replying to @st33d1 reply 0 retweets 0 likes
@st33d (but other than that, 5480 instructions -> 142 instructions :D )
3:01 PM - 27 Apr 2014
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