How do folks feel about the idea of a subscription-based engine? Seems the last thing I'd want if I were a solo indie.
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@increpare@henkboom@vectorpoem But I'm trying to describe an element that nonetheless scares me and makes it hard for me to use it. -
@mcclure111@henkboom@vectorpoem sure, i understand!
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@increpare@mcclure111@vectorpoem oh yeah, I only consider it because I think I'm willing to make some drastic tradeoffs to make it work -
@increpare@mcclure111@vectorpoem (sorry didn't see you were replying to andi's tweet and not mine)
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@increpare@henkboom@vectorpoem To be totally clear I think Unity was the *right choice* for Fract or any of Increpare's unity games!Thanks. Twitter will use this to make your timeline better. UndoUndo
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@increpare@henkboom@vectorpoem (Although I'm already committed to make at least one game with it this year.)Thanks. Twitter will use this to make your timeline better. UndoUndo
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