@nothings I wish the player character in Dungeon Miner was more obviously directional -
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Replying to @increpare
@increpare Get somebody to make better art and I'll update it!1 reply 0 retweets 0 likes -
Replying to @nothings
@increpare I could probably do a little better myself but without a sprite editor, too tedious. (& you're philosophically opposed to one?)2 replies 0 retweets 0 likes -
Replying to @increpare
@increpare Seems odd to be philosophically opposed to sprite editor but not level editor. (In fact Promesst levels were hand-edited ASCII.)2 replies 0 retweets 0 likes -
Replying to @increpare
@increpare Sure, I just don't understand level vs sprite editor. Practically maybe level is more important to gameplay, but philosophically?1 reply 0 retweets 0 likes -
Replying to @increpare
@increpare which previous answer? my point is "no easier or harder than drawing, and editor seems unnecessary" applies equally to both?3 replies 0 retweets 0 likes
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