@increpare Anyway around the 31 object limit in Puzzlescript?
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Replying to @KyranOHyran
@KyranOHyran rewriting the core engine, or paying me a grand. Being patient might also work2 replies 0 retweets 0 likes -
Replying to @increpare
@increpare That's cool man, thanks, yeah I can work around it for now, my fault for having an overly complex idea anyway.1 reply 0 retweets 0 likes -
Replying to @KyranOHyran
@KyranOHyran if you want a second pair of eyes on it, just link me to it, or post on the forums :)3 replies 0 retweets 0 likes -
Replying to @increpare
@increpare Don't really think there's anything that can be done, but basically the problem is I can't get the last 3 of the black crates in.1 reply 0 retweets 0 likes -
Replying to @KyranOHyran
@KyranOHyran could you do it instead having each of the four corner blips be on its own layer? rather than having compound objects?1 reply 0 retweets 0 likes -
Replying to @increpare
@increpare so if 2 or more crates are on top of each other on the same layer, they will all move when the player pushes them?1 reply 0 retweets 0 likes -
Replying to @KyranOHyran
@increpare Thanks for the help, just tested that, should be fit to figure out a solution with that method.1 reply 0 retweets 0 likes
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