@tylerglaiel you might be interested in run_rules_on_level_start - cf http://www.puzzlescript.net/documentation/prelude.html …
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Replying to @increpare
@increpare also you really should have "Blank" as a preset2 replies 0 retweets 0 likes -
Replying to @TylerGlaiel
@tylerglaiel I have to go to sleep now, but I should say: big thanks for the feedback. :]8 replies 0 retweets 0 likes -
Replying to @increpare
@increpare rule nesting: [GreenIcon] //rule 1 //rule 2 //rule 3 //rule 4 ->[RedIcon]1 reply 0 retweets 0 likes -
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Replying to @increpare
@increpare basically if the first condition is true, evaluate all the nested rules1 reply 0 retweets 0 likes -
Replying to @TylerGlaiel
@tylerglaiel one thing you can't do yet is is figure out if something doesn't exist.2 replies 2 retweets 1 like -
Replying to @increpare
@increpare ah you should also consider adding stage wraparound as an option1 reply 0 retweets 0 likes -
Replying to @TylerGlaiel1 reply 0 retweets 0 likes
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Replying to @increpare
@increpare yeah I mean it would be nice to have all the rules act as if there's wraparound though2 replies 0 retweets 0 likes
@tylerglaiel oh ok. that trick works for most cases, but if you can come up with a compelling game that warrants it, I'll consider :)
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