If you get fatigue from writing endless Profiler.EndSample()s in #unity3d, this might be of assistance - http://forum.unity3d.com/threads/195068-For-those-tired-of-zillions-of-Profiler-EndSample?p=1324121#post1324121 …
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Replying to @increpare
@increpare oh. I was just getting into profiling unity yesterday. This will come in handy8 replies 0 retweets 1 like -
Replying to @notch
@notch it works pretty well :) Though I was reading http://fgiesen.wordpress.com/2013/02/17/optimizing-sw-occlusion-culling-index/ … recently, and got a bit envious at how crazy c++ profilers are1 reply 0 retweets 2 likes
@notch ok vtune can be used with .net as well. replace c++ with "low level". I got my work cut out with what Unity's prof can tell me...
2:13 AM - 9 Aug 2013
from Cambridge, England
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