If you get fatigue from writing endless Profiler.EndSample()s in #unity3d, this might be of assistance - http://forum.unity3d.com/threads/195068-For-those-tired-of-zillions-of-Profiler-EndSample?p=1324121#post1324121 …
@Tenebrous @Superpig @notch fixed it so it doesn't allocate if profiling is disabled.
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@increpare@Tenebrous@notch just realised how to do that, posted in the thread... Can't believe I missed it when I tried this stuff before! -
@Superpig I never knew about the Conditional attribute before. Useful! - 1 more reply
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