@increpare strange that MaxMin_Int is the only one that's vastly slower. You might want to file a bug report
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@zarawesome I have.
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@increpare wow, that is interesting, i do a lot of math in generation, its not much of a difference individually but over 1000s of calls.... -
@TomNullpointer profile!
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@increpare last I checked Unity mathlib relies on System namespace calls for almost every function. Check the unityengine assembly for info. -
@mikediniz you're correct, yep - 1 more reply
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@increpare Huh, performance swinging both ways. Good to know.Thanks. Twitter will use this to make your timeline better. UndoUndo
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@increpare yup, for some reason the Mathf stuff casts input to double, calls the equivalent Math function, then casts result back to floatThanks. Twitter will use this to make your timeline better. UndoUndo
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