Coroutines are the best programming technique I've learned since delegates (for game dev)
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Replying to @MattThorson
@MattThorson it's basically an accident that you can do it in c# ( they're way nicer in unityscript, where they've been designed in)1 reply 0 retweets 0 likes -
Replying to @increpare
@increpare the way unity does them with C# is a bit weird. They were definitely designed with asynchronous actions in mind though!2 replies 0 retweets 0 likes -
Replying to @MattThorson
@MattThorson I don't think I've ever seen a unity developer write a container/iterator class with IEnumerators :P3 replies 0 retweets 0 likes -
Replying to @increpare
@increpare here's how my engine implements them http://pastebin.com/dta7UECr !1 reply 0 retweets 1 like
Replying to @MattThorson
@MattThorson cool cool :)
1:50 AM - 1 May 2013
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