@eeen @madgarden I saw @increpare making a cool synth in unity earlier
-
-
Replying to @wtrebella
@wtrebella @eeen@madgarden@increpare Depends how it's accessing audio. If it's using something like RemoteIO it should perform well.1 reply 0 retweets 0 likes -
Replying to @SethSandler
@SethSandler@wtrebella @eeen@increpare Do you even have that level of control under Unity?2 replies 0 retweets 0 likes -
Replying to @madgarden
@madgarden@sethsandler@wtrebella @eeen you can write directly to a sound buffer in realtime. Not done benchmarks, but it works ok for me:/2 replies 0 retweets 0 likes -
Replying to @increpare
@increpare@madgarden@wtrebella @eeen I guess it just depends if it lets you set the buffer size. Synths would want as low as possible.1 reply 0 retweets 0 likes
@SethSandler @madgarden @wtrebella @eeen you can set audio latency, but I'm not sure how that interacts with the dsp callbacks.
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.