woah, totally missed the introduction of realtime audio synthesis capabilities in @unity3d . fun day ahead! :D :D
@nihilocrat @phosfiend @henkboom @unity3d dunno. I've not encountered it, but I haven't used it for anything too fast/rhythmically intricate
-
-
@increpare@nihilocrat@phosfiend there is a thing now where you can tell a sample to play at a specific sample time http://docs.unity3d.com/Documentation/ScriptReference/AudioSource.PlayScheduled.html … -
@increpare@nihilocrat@phosfiend (though I haven't used it because, you know, we don't use unity's audio)
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.