woah, totally missed the introduction of realtime audio synthesis capabilities in @unity3d . fun day ahead! :D :D
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Replying to @increpare
@increpare@unity3d unfortunately it came in too late to use heavily for FRACT, but yes it is super cool :D (we use it for output)1 reply 0 retweets 0 likes -
Replying to @snowkittykira
@henkboom@increpare@unity3d what degree of 'synthesis' are we talking about, that was like 1.5 years of r&d2 replies 0 retweets 0 likes -
Replying to @phosfiend
@phosfiend@increpare the@unity3d stuff is what was introduced in 3.5, not synthesis itself but an interface for outputting dynamic audio2 replies 0 retweets 0 likes -
Replying to @snowkittykira
@henkboom@increpare@unity3d Phew, thought it might be a nonchalant 4.x update "added Synths, and an 808, some theremins, and a vocoder"3 replies 0 retweets 1 like
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