Holy heck what do I even do with this function http://www.opengl.org/sdk/docs/manglsl/xhtml/frexp.xml … (OpenGL Shader Language)
@smestorp @psysal @mcclure111 logs and stuff could be to do colour space stuff as well for lighting maybe.
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@increpare@smestorp@psysal Yeah I can imagine why frexp() is there, I literally linked the wrong page by accidentThanks. Twitter will use this to make your timeline better. UndoUndo
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