Bookmarking this for myself: Some Lerp math tricks: http://howlingmoonsoftware.com/wordpress/?p=567 …
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Replying to @PetriPurho
@PetriPurho I've done that before, but in general (mainly because its easy with unity) I put that stuff in fixed fps update loop.2 replies 0 retweets 0 likes -
Replying to @increpare
@increpare@PetriPurho Unity's FixedUpdate is not guaranteed to run each frame ;) update framerate > fixed update framerate -> weird things1 reply 0 retweets 0 likes
Replying to @snlehton
@snlehton @petripurho Right. That's kinda the whole point.
12:07 PM - 11 Jan 2013
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