Bookmarking this for myself: Some Lerp math tricks: http://howlingmoonsoftware.com/wordpress/?p=567 …
@PetriPurho I've done that before, but in general (mainly because its easy with unity) I put that stuff in fixed fps update loop.
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@increpare Yeah, it's usually fixed FPS so it's not of much use... though sometimes you need slowdown effects and such -
@PetriPurho you present a compelling reason :)
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@increpare@PetriPurho Unity's FixedUpdate is not guaranteed to run each frame ;) update framerate > fixed update framerate -> weird things -
@snlehton@petripurho Right. That's kinda the whole point.
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