@increpare Haha, we tried not doing the skip-tedious-grind-incentive in our free game. Backfired both ways, no profit or recognition for it.
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Replying to @rocketcatgames
@rocketcatgames that was meant in the spirits of a light-hearted ribbing - I enjoyed punchquest, and I'm sad to hear it hasn't worked out.1 reply 0 retweets 0 likes -
Replying to @increpare
@increpare Oh, I know. I just like complaining about it.1 reply 0 retweets 0 likes -
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Replying to @increpare
@increpare gross.. how'd English Country Tune do on iOS, by the way? The 3 buck price point worked out for us for a real long time.1 reply 0 retweets 0 likes -
Replying to @rocketcatgames
@rocketcatgames It's made $8k in total on iOS (bit more on PC), so I'm not in silk robes just yet.1 reply 0 retweets 0 likes -
Replying to @increpare
@increpare Cool. I was serious about considering PC as a main platform, seems healthier for the types of games I make in general.3 replies 0 retweets 0 likes
@rocketcatgames the short-bursts-of-gameplay stuff you do really works for mobile; for PC game you'd probably want something more cohesive?
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