@increpare Haha, we tried not doing the skip-tedious-grind-incentive in our free game. Backfired both ways, no profit or recognition for it.
@rocketcatgames It's made $8k in total on iOS (bit more on PC), so I'm not in silk robes just yet.
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@increpare Cool. I was serious about considering PC as a main platform, seems healthier for the types of games I make in general. -
@rocketcatgames though that's precisely why I'd possibly be interested in seeing what you'd do on desktop. - 1 more reply
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