Why Apple couldn't just get on board with Vulkan, who knows? I believe Metal2 may have good features and performance in line with Vulkan and I know Apple don't care for gaming, but would it really have been hard to adopt Vulkan instead of creating a whole new API?
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Does it have anything to do with API stuff? It's just a really tiny market, and many people have stopped porting, even though with modern games engines it's easier than ever...
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Still prefer windows for gaming...
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With the Catalina update, it seems to be as hostile as ever
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You miss the option "I've never used masOS.. ever, so can't answer"
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d) hitting the point where my 2015 laptop is too old and tired to run big cool new games
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