I don’t know specifically about mechanical innovation, but most people I know who played GW2 have moved on to FF XIV
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Mostly-snarky answer: Animal Crossing as a case study for players designing standard MMO functionality onto a game that lacks core infrastructure (I'm also playing way too much Destiny, but I don't know how much it's innovative as much as necessarily different for being an FPS.)
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Wurm Online has always been the most interesting MMO to me, I haven't played in forever but it's still running. However, there are probably better MMO-like experiences right now that don't fit the 00s era definition (Eco looks interesting)
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One Hour One Life is a high concept MMO that actually works. I don't think you could really compare it to Guild Wars though, it's very very different.
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Monster Hunter World might count as an MMO? It's got some MMO elements. Defiitely mechanically interesting though!
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Interesting is hard to define but I'd have a look at EVE, Black Desert and Last Oasis to see where different sub-genres are currently at.
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