New game: Pointy End (for #7DRL)
https://ianmaclarty.itch.io/pointy-end pic.twitter.com/63oo7Tu2eq
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• Makes games
• Most recent commercial game : http://store.steampowered.com/app/1127680/Hy …
•
http://patreon.com/increpare | http://github.com/sponsors/increpare … :D
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New game: Pointy End (for #7DRL)
https://ianmaclarty.itch.io/pointy-end pic.twitter.com/63oo7Tu2eq
Cute :) Sometimes I get hit by enemies that aren't beside me and I find it a bit confusing? (I should probably have made screenshots)
Is it the blue hounds? They move twice per turn and can move and hit you in the same turn.
I've died and had one animate hitting me while not beside me. And another time one of the blobs hit me diagonally?
That's not supposed to happen! I've not seen it in testing, so hopefully it's rare. Will see if I can reproduce.
blue blob to my right just hit me though it's two tiles away (as did the blue ghost dog thing, though I don't really understand them yet.pic.twitter.com/qrQQgSWara
OH, I moved right from this position and I *pushed* that blog right from a distance to overlap with the other blue blob. (it's like it's offset visibly from where it actually is)pic.twitter.com/NColymVJkH
(does this mean that the floating blue dogbat thing on the left maybe shouldn't be floating?)
Latest macOS. [In case you're using commas/decimal points anywhere in parsing numbers, I'm running on a german machine with corresponding system number parsing]
I was also seeing this problem on MacOS earlier today. It seemed like the enemies are somehow offset from their "real" positions, especially obvious when they turn. Also it only seems to happen from level 2 onwards
I haven't been able to reproduce this on my mac, but I did see something suspicious while looking through the code. I've pushed a new mac build. Maybe it helps?
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