Timelapse: Taking a level from David Skinner's classic Microban level set for Sokoban, into a game with different mechanics where it's still solvable but not so much fun, and redesigning it so it works better. #screenshotsaturdaypic.twitter.com/HeGbxxlFAA
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I also have no idea lol, I only had time for a pretty small amount of testing...I think I wanted a bit of a breather interspersed between the Actual Puzzles? Hard for me to guess whether or not this was really necessary, but it's something I'm kinda concerned about
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It's probably because I assume there's a better level design out there which would make me feel good about introducing and then testing the mechanic, in the same package
End of conversation
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