Timelapse: Taking a level from David Skinner's classic Microban level set for Sokoban, into a game with different mechanics where it's still solvable but not so much fun, and redesigning it so it works better. #screenshotsaturdaypic.twitter.com/HeGbxxlFAA
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I also enjoyed the level after that.
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Oh, I just noticed that they aren't just horizontally/vertically biased but there's a particular forward-direction. heh. Lt's see how this level turns out...
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Ok, spiked platforms, as well. (Also, apologies for the weird threading, but ... twitter). Here's a question (I don't know the answer): Is the tutorial level for them necessary, or does the level after suffice?
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I also have no idea lol, I only had time for a pretty small amount of testing...I think I wanted a bit of a breather interspersed between the Actual Puzzles? Hard for me to guess whether or not this was really necessary, but it's something I'm kinda concerned about
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Yep, this is the first "real puzzle" after the "intro lectures" Not really sure if I have a solid opinion about how much time to spend before a challenge - I like how your stuff gets to The Deep Part instantly, but I also wonder if it limits how many people commit? Tough one...
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