Timelapse: Taking a level from David Skinner's classic Microban level set for Sokoban, into a game with different mechanics where it's still solvable but not so much fun, and redesigning it so it works better. #screenshotsaturdaypic.twitter.com/HeGbxxlFAA
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This is the first level where I've had to think. Maybe that's an ok lead-in, but maybe there's a chance of making the earlier levels more engaging/give them more personality?pic.twitter.com/Jbu4cxENcW
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I also enjoyed the level after that.
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The goal sprite is a bit odd-looking to me. Death skull is nice though.
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Yeah weird holograms??? I'm halfway toward liking them...
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some indicaton of what level you're on might be good! (a number or name so you can talk with other people). (Also the undo visual effect hurts my brain a bit...)
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This is a very good point, you reached the final "real puzzle" but there's no way to know that
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Music by
@gruber_music!Thanks. Twitter will use this to make your timeline better. UndoUndo
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