Phaser might do okay? Bitsy probably does okay as well.
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Free? No, but I believe there may be reasonable pricing on this one: http://sluglibrary.com/
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The trouble w/ ligatures is that Unity's editor text fields break them, and they need to be re-applied before being sent to a text renderer. For my own text asset, with permission I use a 3rd party script to at least fix Arabic text, not sure if that'd handle Indic scripts, too.
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I might be misremembering, but I think if you grab ligature'd text directly from a .txt file and send that to any text renderer in Unity, that miiiiight work too?
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Godot has some PRs but libraries used are too big or with incompatible licenses, search the ones related to RTL, arabic and other complex fonts to test and give feedback if you can
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