Hey! This week in the run up to Dicey Dungeon's launch, I'm going to try a thing - daily blog posts!
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Starting with today: What's changed since the last alpha? http://distractionware.com/blog/2019/08/7-whats-changed-since-last-time/ …pic.twitter.com/dsa47yAqK2
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Continuing my week of blog posts: How big is this game, anyway? http://distractionware.com/blog/2019/08/6-how-big-is-this-game-anyway/ …pic.twitter.com/Rw05Ki6sV2
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Today's post is by
@hollygramazio, about writing for Dicey Dungeons! Check it out! http://www.hollygramazio.net/blog/2019/8/9/writing-for-dicey-dungeons …pic.twitter.com/9cuygDrNbm3 replies 8 retweets 34 likesShow this thread -
A late blog post today! Today's question: What inspired Dicey Dungeons? http://distractionware.com/blog/2019/08/4-what-inspired-dicey-dungeons/ …pic.twitter.com/Y1tZPi2E0o
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Today's question: What's it like working with a team? (spoiler: it's pretty great) http://distractionware.com/blog/2019/08/3-whats-it-like-working-with-a-team/ …pic.twitter.com/Lv3Aj5iyUS
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One day left! Today's question: Have you ever made a game like this before? http://distractionware.com/blog/2019/08/2-have-you-ever-made-a-game-like-this-before/ …pic.twitter.com/G1SR93cSTe
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Replying to @terrycavanagh
You’ve probably mentioned it somewhere, but wondering what framework/engine/language you use to build stuff these days? (Haxe?)
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Dicey Dungeons, to my knowledge, is based on a version of http://haxegon.com
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