I've been playing around with two puzzlescript generators the past few days. It's very interesting to work with level generators. They're cool to work with, but it's so easy to make bad and difficult levels (a fatal combo). -_-
-
Show this thread
-
https://marcosdon.github.io/PuzzleScriptWithSolver/editor.html … by
@marcos_don is a simple solver, but very well-integrated with puzzlescript, and I've used it a bunch in the past.pic.twitter.com/YKV7GLbNom2 replies 2 retweets 8 likesShow this thread -
https://dekeyser.ch/puzzlescriptmis/ … is much fancier and tries to actively mutate new levels from old ones (you can specify mutation rules). It's still a WIP, but was cool to play with.pic.twitter.com/5EcIe70IYI
1 reply 3 retweets 11 likesShow this thread -
Further still in this direction is stuff by
@chongdashu and D. Fox Harrell that tries to generate new rules themselves http://storage.kghost.de/cig_proc/full/paper_70.pdf … (perhaps by analogy with "reverse mathematics" it could be called "reverse game design")pic.twitter.com/nRIj0YAsjb
1 reply 0 retweets 12 likesShow this thread
I think that's the state of the art when it comes to proc gen stuff in puzzlescript. Am I forgetting anything?
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.