I've been playing around with two puzzlescript generators the past few days. It's very interesting to work with level generators. They're cool to work with, but it's so easy to make bad and difficult levels (a fatal combo). -_-
-
-
Further still in this direction is stuff by
@chongdashu and D. Fox Harrell that tries to generate new rules themselves http://storage.kghost.de/cig_proc/full/paper_70.pdf … (perhaps by analogy with "reverse mathematics" it could be called "reverse game design")pic.twitter.com/nRIj0YAsjb
Show this thread -
I think that's the state of the art when it comes to proc gen stuff in puzzlescript. Am I forgetting anything?
Show this thread
End of conversation
New conversation -
Loading seems to be taking a while.
Twitter may be over capacity or experiencing a momentary hiccup. Try again or visit Twitter Status for more information.