https://marcosdon.github.io/PuzzleScriptWithSolver/editor.html … by @marcos_don is a simple solver, but very well-integrated with puzzlescript, and I've used it a bunch in the past.pic.twitter.com/YKV7GLbNom
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https://dekeyser.ch/puzzlescriptmis/ … is much fancier and tries to actively mutate new levels from old ones (you can specify mutation rules). It's still a WIP, but was cool to play with.pic.twitter.com/5EcIe70IYI
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Further still in this direction is stuff by
@chongdashu and D. Fox Harrell that tries to generate new rules themselves http://storage.kghost.de/cig_proc/full/paper_70.pdf … (perhaps by analogy with "reverse mathematics" it could be called "reverse game design")pic.twitter.com/nRIj0YAsjb
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I think that's the state of the art when it comes to proc gen stuff in puzzlescript. Am I forgetting anything?
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