Finally got around to backing up my very old photobucket collection. Other than interesting fashion choices, I stumbled across screenshots of a lot of games I abandoned over the years. I try hard to get everything out there, but some things still slip through the cracks.
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First up, a turn based strategy game involving time travelling rockets. I never got this to be fun, and then lost the source code somehow :(pic.twitter.com/EiWazn3VPF
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Guantanagotchi - some Guantanamo protest game / virtual pet that I never figured out.pic.twitter.com/moQaYY9Ty5
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Some fancy silhouette 3D game? I don't remember what I had planned for this.pic.twitter.com/Z74IkGdDtE
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This was a super fancy physics locomotion prototype - you could zip around over all kinds of fancy surfaces - I think I wanted this to turn into a giant adventure game. All that remains is this screenshot probably (without lots of data archeology at least).pic.twitter.com/B4nmJeEL3a
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This was my second attempt at prototyping my epic-project-of-doom city simulation game idea that never went anywhere because I didn't have a good idea of what the player should do (oops?)pic.twitter.com/KR2ohz8c5N
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This was the third prototype of it. Maybe I should give it a fourth try!pic.twitter.com/nLRSTI6WIJ
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Attempt at making a The Cheetamen remake for a game jam project.pic.twitter.com/bMFyVlO7Ic
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A music for editor where you could very precisely specify certain kinds of complex rhythmic relationships. Was too messy to finish because of GUI bells and whistles that good editors need.pic.twitter.com/hoz7U4TNDg
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Some node-based map for a game. No idea what the game was.pic.twitter.com/SkPbJS0JTK
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