Anyone knows why I'd lose the w (and maybe z?) component of the first UV channel from a mesh when rendered by a particle system? They seem to have the value 0 instead of the assigned ones.
Oh maybe I misread it. But it looks like you can define your own custom data streams?
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Yeah! I just don't quite understand custom data streams yet. Plus I don't want to modify anything, I just don't want to lose the information I stored there. But maybe that is the answer, though.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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