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  1. Sep 27

    for anyone who can work out the logics of humble subscription, I recommend this game! (or for everyone else, to be patient)

  2. Retweeted
    1 Sep 2014
    Replying to

    I’ve decided from now on I’m Jazzuo and I’m going to make Sexy Hiking sequels, ok?

  3. Retweeted
    15 Jun 2014

    would it be wrong if I made a sequel to Sexy Hiking? Given that I am not actually Jazzuo (as far as you know)

  4. Retweeted
    1 Apr 2014
    Replying to

    I’ve actually been seriously thinking about making a Sexy Hiking game.

  5. Retweeted
    Jul 5
  6. Sep 18

    ( I'll make it queue tweets so it doesn't tweet more than once a day, also my german is pitiful so they're necessarily poor translations )

  7. Sep 18

    Side thing: translating a book of poems to English

  8. Sep 13

    What was that network/digraph model for games systems/economies that somebody did a simulation/editor for? Can't remember/find it.

  9. Aug 31

    new downloadable game (win/mac/linux) - worst guest

  10. Aug 25
    Replying to

    OTOH not sure it made a difference as to whether I was willing to pay over 700 euro to get access to an ebook...

  11. Aug 25

    academic journal website suffering from banner notification cancer.

  12. Aug 23
    Replying to

    Are you interested in links to summary posts like this, or should I keep them off twitters?

  13. Aug 23

    Monthy catchup post about things I've made -

  14. Aug 23
  15. Aug 20

    I know this is just how language works, but I wish the example didn't look so wrong 😭

  16. Aug 16

    unity procedural skybox shader that lets you set colours directly rather than setting indirect atmosphere parameters

  17. Retweeted
    Aug 10

    anyone want to playtest saturated dreamers? i asked before but so far nobody from the last round of playtesters i added gave me any feedback

  18. Aug 7

    It's a bit basic, but I had never thought about using the knife tool to sort out the regions of terrain models before...

  19. Retweeted
    Aug 4
  20. Jul 31

    (on Safari on macOS, I had to right click on the game and open the frame in its own window for it to accept input)

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