With Mac Catalyst I would design with an iPhone-sized arboard first.
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Look at one of your app open windows on your Mac right now. Make it that size. I always go for smaller size first. It’s extraordinarily similar to doing s responsive web design. Has to work at all sizes. But there is no “one” size really.
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This is generally what I do as well.
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1280*800 (13” MBP) or smaller, depending on how you assume users will use the app.
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1440×900, but sometimes much larger when working on something like Studio with an infinite canvas. With proper constraints and pinning in the design tool, the “preview” of the mockup/prototype can be set to anything, which in this case the art board size doesn’t matter to me.

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I’m sorry for the advice. This is for anyone else reading. With today’s and tomorrow’s design tools, you can set the “preview” of your work to MBP 13/15, Surface Pro, iPhone, Pixel, etc. So, the artboard/frame doesn’t matter much at all and highly depends on what your app does.
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1440 x 900 desktop size, with the app window smaller. Realistically work flows involve jumping between apps, so it usually helps to have them in the background for story purposes.
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I was looking into this recently. There's nothing in the MacOS HIG for window size. I would say "as big as it needs to be but no bigger" haha.
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I decided to use 1180x725 as my starting point/max size as that's the size of the App Store when you first launch it - and I figured they'd made some reasonable assumptions on that being a good size across devices.
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