I wrote a 2D renderer for GPU last week, and am very excited about it:https://raphlinus.github.io/rust/graphics/gpu/2019/05/08/modern-2d.html …
-
-
I'm not ready to go that far, but some of the ideas are similar to the way sprites are implemented in hardware. It's all about reducing global memory traffic and doing the logic in registers!
-
Racing the beam: https://tomverbeure.github.io/rtl/2018/11/26/Racing-the-Beam-Ray-Tracer.html … might give you some ideas.
@tom_verbeure yes. Hardware can be scary to software people. - Još 2 druga odgovora
Novi razgovor -
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.