I'm really surprised I've never EVER seen stuff like this discussed in game design books I've read beyond really vague non-helpful discourse
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Replying to @zoombapup
@zoombapup constraint propagator? http://www.cs.northwestern.edu/~ian/GDCConstraintsHowTo.pdf … cc@ianhorswill2 replies 0 retweets 0 likes -
Replying to @tenpn
@tenpn@ianhorswill The problem I'm facing before that is how to actually represent the values of freq distribution. Numeric/enum etc.2 replies 0 retweets 0 likes -
Replying to @zoombapup
@zoombapup@tenpn In standard constraint tech, everything is an enum (even ints), my current work is trying to make floats more practical.3 replies 0 retweets 0 likes -
Replying to @ianhorswill
@ianhorswill@tenpn Just kind of surprised there isn't more out there on this kind of thing in general in the game dev sites.1 reply 0 retweets 0 likes
@zoombapup @tenpn Even the research literature doesn’t have decent tutorials on constraint solver implementation, so it’s not surprising.
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