I'm really surprised I've never EVER seen stuff like this discussed in game design books I've read beyond really vague non-helpful discourse
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Replying to @zoombapup
@zoombapup constraint propagator? http://www.cs.northwestern.edu/~ian/GDCConstraintsHowTo.pdf … cc@ianhorswill2 replies 0 retweets 0 likes -
Replying to @tenpn
@tenpn@ianhorswill The problem I'm facing before that is how to actually represent the values of freq distribution. Numeric/enum etc.2 replies 0 retweets 0 likes
Replying to @zoombapup
@zoombapup @tenpn Version 0 is: choose areas, allocate stuff to areas, allocate stuff within areas. I assume that doesn’t work here?
10:56 AM - 30 Dec 2013
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