One of that sweet moments of release, when bug is fixed - best time in our dev work
#gds2017 @defold #gamedev #indiedev #indiegamepic.twitter.com/Bpe7HiD4Qa
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Message passing is two-edged sword: on one side is good decoupling, on the other weak stringly-typing is usually error-prone
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correct, love it or hate it. We think though MP (once used well) leads to games running much faster on very weak devices.
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