Did you ever feel that most interviews with gamedev leaders are so similar that one can just swap the dude's photo and the company name to get a fresh one? -how did you come to gamedev? -what do you do as a whatever director you are? -how did you make this famous game of yours?
I am reading interviews at a popular games industry mag and am thinking about the interviews we made this year. I don't think we're more clever that this established and respected media outlet... But...
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But we are human beings. When we bump into a colleague at a party, we ask more fun, more personal questions, right? *** Also yes, I used "dude" on purpose here as a reminder that our industry needs to become better. But I think it is more about the questions than the answers. M?
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