I am doing a #gameengines workshop for a casual #games developer. Basically, Unity vs legacy own tech. And this video represents the legacy - rave party at a scrapyard:
- bits and pieces of stuff are scattered around: something still works, something was repurposed and some newpic.twitter.com/QTZ06rep7b
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...no easy solution, but solvable. The dev studio where i did the workshop eventually has a very experienced
#unity3d dev building a framework and setting up processes for cloning an existing game to Unity. The studio has this cloned game soft launched at a small scale as a...Afficher cette discussion -
...separate title. What gives them time to stabilize the code, verify the billing and backend, figure out the new operation processes and slowly build the
#unity3d expertise in the studio. It it slow but i know of too many studios who tried to make it faster and had to downscaleAfficher cette discussion
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