things were built on top. - and there are people on that scrapyard who just wanna have fun [play games], and you work hard so nothing falls on them and they don't break much.pic.twitter.com/TebLTHK6Vd
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things were built on top. - and there are people on that scrapyard who just wanna have fun [play games], and you work hard so nothing falls on them and they don't break much.pic.twitter.com/TebLTHK6Vd
So yeah, I pretty much think today using own tech for mobile f2p games is like throwing a rave party at a scrapyard: it makes sense, but requires some planning and implies responsibility.pic.twitter.com/TNGSfqz0ut
So i did deliver the workshop and the scrapyard ref worked very well: folks could relate to it and us d the ref as a starting point.
The question though... if own legacy tech is a rave party at a scrapyard, then how switching to #unity3d feels like?
#gamedev #indidev #unity
...no easy solution, but solvable.
The dev studio where i did the workshop eventually has a very experienced #unity3d dev building a framework and setting up processes for cloning an existing game to Unity.
The studio has this cloned game soft launched at a small scale as a...
...separate title. What gives them time to stabilize the code, verify the billing and backend, figure out the new operation processes and slowly build the #unity3d expertise in the studio.
It it slow but i know of too many studios who tried to make it faster and had to downscale
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