Alex Coulombe ~ @ibrews@hachyderm.io@iBrews·Nov 22, 2022messing with more settings in Unreal Engine 5.1 to balance framerate and quality for the Matrix City Sample in VR. Quest Pro with an RTX 4090. feels great if I don't move my head too much :P0:388.2K views720146
Alex Coulombe ~ @ibrews@hachyderm.io@iBrewsfull test vid:youtube.comMatrix City Sample RTX 4090 in Meta Quest Pro VR - Test 2Messing more with quality vs optimization settings. Looks good if I don't move my head around much !Download: https://t.co/xqvEE3oqPj11:53 PM · Nov 22, 20224 Likes
James O’Loughlin@_jamesoloughlin·Nov 23, 2022Replying to @iBrewsI wonder if dynamic foveated rendering can help.1
Alex Coulombe ~ @ibrews@hachyderm.io@iBrews·Nov 23, 2022Replying to @_jamesoloughlinNot easy to enable, and at max about 30% performance gain1
PendingReality@PendingReallity·Nov 23, 2022Replying to @iBrewsKeen to know how much uplift DLSS 2.0 + 3.0 will provide when UE plugin is released11