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  1. proslijedio/la je Tweet
    prije 2 sata

    After having their US Visas rejected, these two gamedevs are not able to attend GDC on the scholarships that they won. Instead, they made a game about repairing the broken Visa application process. Maybe it's time for GDC elsewhere than the US.

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  2. proslijedio/la je Tweet
    prije 21 sat

    For those wondering how to move this much particles, coordinates of the curves are encoded into textures (red = x, green = y, blue = z) I use two textures and I interpolate between them. Here’s what textures look like

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  3. proslijedio/la je Tweet
    3. velj

    I added a surface reconstruction feature to the Azure Kinect example. Now I can add fragment shader effects using Shader Graph.

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  4. proslijedio/la je Tweet
    prije 24 sata

    I’ve been working on a transition between shapes

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  5. proslijedio/la je Tweet
    3. velj

    I've been digging deep into the Animation Worklet and I reckon it's four crucial features short of an MVP. Read all about them:

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  6. proslijedio/la je Tweet
    3. velj

    published a major release of the GLTFJSX tool that i made last year: it turns files into re-usable react threejs components that are easy to modify and customize! the comfort you get from this is close to a scene editor, but in a real prod env.

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  7. proslijedio/la je Tweet
    3. velj

    TLDR: Their main appeal is feelings and assuming a monopoly on empathy instead of, you know, actual sound policy.

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  8. proslijedio/la je Tweet
    3. velj

    Happy to finally show you my portfolio! Discover the easter egg, go back to 90's and have fun playing with it 🐍! What is your best score?🔥 A special thanks to for developing the game. 🔗

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  9. proslijedio/la je Tweet
    3. velj

    Tip: has a CSS Animations inspector! Modify timing, delays, durations and more.

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  10. proslijedio/la je Tweet
    2. velj

    Bored, let's do this

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  11. proslijedio/la je Tweet

    [Night Light🌌🕯️] Animation/bg/story - Qing Han Music - Paul Levasseur thanks to all the animation base colour helpers :D

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  12. proslijedio/la je Tweet
    20. sij

    The beautiful shape language of the trees in Art Riley' compositions (1911-1998)

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  13. proslijedio/la je Tweet
    31. sij

    Pushing up the complexity a little bit...

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  14. proslijedio/la je Tweet
    31. sij
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  15. proslijedio/la je Tweet
    31. sij

    check out this intro to dataviz, react + threejs. teaches setup, performance, instancing and even effects. also crazy to see our libs work so well together cross-platform, it's animating these meshes with react-spring . seems very fast considering thousands of objects.

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  16. proslijedio/la je Tweet
    29. sij
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  17. proslijedio/la je Tweet
    29. sij

    Some quick tests using naive pixel sorting method for a upcoming web project by

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  18. proslijedio/la je Tweet
    29. sij

    4DViews volumetric video + Unity HDRP and VFX Graph

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  19. proslijedio/la je Tweet
    30. sij
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  20. proslijedio/la je Tweet
    29. sij

    I'm creating an app to learn, compare and memorize all combining operators. Here is my latest update 😊 I've also added four new decks of cards about forkJoin 🥳 Coming next: withLatestFrom. Early access & newsletter:

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