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eevee's profile
🌅🌄 eevee 🌄🌅
🌅🌄 eevee 🌄🌅
 🌅 🌄 eevee  🌄 🌅
@eevee

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 🌅 🌄 eevee  🌄 🌅

@eevee

hacker, game dev, artist, like to flit around a lot, love esoterica • 🦊♀ • gay for @glitchedpuppet • other half of @floraverse • 🔞 weird furry porn: @squishfox

Route 133
eev.ee
Joined April 2008

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     🌅 🌄 eevee  🌄 🌅‏ @eevee 22 Nov 2017

     🌅 🌄 eevee  🌄 🌅 Retweeted Paolo Pedercini  🌹

    this is a fascinating story tragically buried under layers and layers of Art Criticism Discourse so let me spoil it for you:https://twitter.com/molleindustria/status/932714358479753216 …

     🌅 🌄 eevee  🌄 🌅 added,

    Paolo Pedercini  🌹Verified account @molleindustria
    The fact that Cory Arcangel's Super Mario Clouds is not a real ROM hack but a not-widely-understood prank on early '00s software art discourse obsessed with medium specificity is the only redeeming quality of that otherwise boring piece https://twitter.com/alt254/status/932339794226454528 …
    8:05 PM - 22 Nov 2017
    • 11 Retweets
    • 34 Likes
    • yami Benn 'Devilhoe' Ends Charlotte the Useless Qwertystop J. C. Cantwell Phoe i wanna be sublated Tiny Finger Dildos Garrow Bedrossian
    1 reply 11 retweets 34 likes
      1. New conversation
      2.  🌅 🌄 eevee  🌄 🌅‏ @eevee 22 Nov 2017

        cory arcangel, a "post-conceptual artist" (???), released an art project called Super Mario Clouds, where he claimed to have taken a mario bros NES cartridge and erased everything except the clouds

        1 reply 0 retweets 8 likes
        Show this thread
      3.  🌅 🌄 eevee  🌄 🌅‏ @eevee 22 Nov 2017

        in reality it turned out he threw away all of the original code and replaced it with his own program that just used the original graphics (which are stored on a separate chip). but neither the palette, layout, or even clouds themselves actually quite matched the original game

        1 reply 0 retweets 10 likes
        Show this thread
      4.  🌅 🌄 eevee  🌄 🌅‏ @eevee 22 Nov 2017

        and so the documentary is about this, and then the author sets about /actually/ doing what cory claimed: taking a fan disassembly of the game and deleting everything except the clouds

        1 reply 0 retweets 13 likes
        Show this thread
      5.  🌅 🌄 eevee  🌄 🌅‏ @eevee 22 Nov 2017

        the result is an invisible mario walking along an invisible version of the transition cutscene between world 1–1 and world 1–2, forever trudging towards a pipe that doesn't exist. but there was one interesting wrinkle

        1 reply 0 retweets 6 likes
        Show this thread
      6.  🌅 🌄 eevee  🌄 🌅‏ @eevee 22 Nov 2017

        for incredibly obscure technical reasons, the tiny coin in the HUD that sits next to your coin count can't be erased. without it, the screen stops scrolling

        3 replies 0 retweets 14 likes
        Show this thread
      7.  🌅 🌄 eevee  🌄 🌅‏ @eevee 22 Nov 2017

        (the documentor then goes into how this is an interesting commentary on capitalism, but tbh from his description of the problem it sounds like he could've just replaced the coin with a single sky-blue pixel. but then it wouldn't be High Art i guess)

        1 reply 0 retweets 19 likes
        Show this thread
      8.  🌅 🌄 eevee  🌄 🌅‏ @eevee 22 Nov 2017

        sprite 0 is special-cased to set a flag when an opaque pixel in sprite 0 is drawn atop an opaque pixel on the background, and i guess smb used this to implement scrolling somehow. using the hud coin is a fascinating choice http://wiki.nesdev.com/w/index.php/PPU_OAM#Sprite_zero_hits …

        1 reply 0 retweets 12 likes
        Show this thread
      9.  🌅 🌄 eevee  🌄 🌅‏ @eevee 22 Nov 2017

        from a glance at the disassembly — by which i mean, searching for 'scroll' and 'PPU_ADDRESS' — i don't see how this caused a problem, but i know zip about NES hacking. (warning, this gist is 16klines) https://gist.github.com/1wErt3r/4048722 

        2 replies 0 retweets 4 likes
        Show this thread
      10.  🌅 🌄 eevee  🌄 🌅‏ @eevee 22 Nov 2017

         🌅 🌄 eevee  🌄 🌅 Retweeted Popeye Otaku

        ah, okay, i misunderstood. i thought the game was scrolling the camera when it hit the coin, which made no sense, but i guess it /always/ starts drawing at x=0 and then jumps to the camera position after drawing the hud?https://twitter.com/everyfan3417/status/933553559479701504 …

         🌅 🌄 eevee  🌄 🌅 added,

        Popeye Otaku @everyfan3417
        Replying to @eevee
        Basically, smb uses it to check for where the bottom of the HUD is in the middle of the tv signal to change the scrolling mid-frame. That way most of the screen scrolls but the HUD stays still
        1 reply 0 retweets 4 likes
        Show this thread
      11.  🌅 🌄 eevee  🌄 🌅‏ @eevee 22 Nov 2017

        so you could get rid of the coin entirely by just drawing from the camera position in the first place, since there's no hud to keep unscrolled. but at that point you're not just "erasing" any more. probably the same rationale as not modifying the coin

        0 replies 0 retweets 4 likes
        Show this thread
      12. End of conversation

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