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All about coding things
Very interesting code related links. I'll add links over the time. It will be my tweets bookmark.
Photo via @sebify

All about coding things

Highlighting what we've been working on for the past months: burst is a compiler tech to convert a subset of .NET to highly efficient native code using LLVM with many dedicated/custom IL2LLVM optimizations. I will give more insights later & will give a talk at GDC!
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Here is my (unoptimized) performance result comparison between a traditional script, the C# Job System, the Entity Component System, and the ECS with Burst Compiler. I think @Unity3D is on to something here! #SpoilerAlert I go from 13,000 objects to 68,000.
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Hey #gamedev's! Tired of trying to puzzle out why your C# is allocating unexpectedly? I figured out a way to force the GC to throw an error if anything within a region allocates. Great for library unit tests! (Wouldn't recommend in-game).
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Why does Unity come with the WinPixEventRuntime.dll since 2017 (I think)? Someone know? I know that markers are automatically injected for XBOX built, but I don't think it works for Window standalone
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