Henry Ventura

@hvent90

Full stack web | Working on things you'll see in Google Cloud's front-end

Vrijeme pridruživanja: rujan 2009.

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  1. Prikvačeni tweet
    5. pro 2019.

    Hey, you! Are you, or do you know of, a rad Games/Interactive Media company? I'm finishing up a lead web UI project at Google and am on the lookout for new opportunities. I'm very interested in making a pivot towards Games & VFX. Please help with a RT to make dreams come true.

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  2. 31. sij

    Bay Area: Looking for folks to go up to Tahoe with :) I'm a beginner at snowboarding.

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  3. 30. sij

    Last CL submitted to the Google!! Last day tomorrow!

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  4. 13. sij
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  5. 12. sij

    One more before attempting multiple neighborhoods:

    Prikaži ovu nit
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  6. 12. sij

    Added min + max + colors

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  7. 12. sij

    Real time neighborhood editor for cyclic cellular automata

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  8. 8. sij

    Hey , any interest in creating a post-mortem on level design? I'm eager to see what processes lead to some of the best maps in the industry.

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  9. 7. sij

    Working on cyclic cellular automata (with compute shaders!) in a workshop hosted by . I highly recommend the workshop -- they have more sessions in the following months.

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  10. 14. pro 2019.

    If you wanted to follow a tutorial for writing an IK system from scratch, would you want it to be text or video? What kind of armature would you want the system to be moving? I'm considering creating a guide while I'm rewriting my IK system.

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  11. 1. pro 2019.

    Wow, 's api makes for getting started a breeze.

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  12. 1. pro 2019.

    While messing around in VR development I revisited an old project of mine. Felt a nice sense of accomplishment from the inverse kinematics of the legs.

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  13. proslijedio/la je Tweet
    26. stu 2019.

    Hiring engineers, please send your info to jobs@orijtech.com if you’ve got excellent problem solving skills & can expertly do any of: * observability * dev tooling * databases * Go * Ruby * Python * JS * UI/UX * PHP Please RT for visibility!

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  14. 12. ruj 2019.
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  15. 11. kol 2019.

    car made in gravity sketch mud made from substance designer real time in Unity HDRP

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  16. 4. kol 2019.

    Modeled in , rendered w/ Octane in Cinema 4D

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  17. 2. kol 2019.

    Created a quick city for prototyping in Google Blocks. Hovercar is propelled via PID systems controlling thrust input from downward facing thrusters (ala quadcopter) to stabilize altitude, pitch, roll, yaw, and momentum. Notice the roll when turning to reduce X velocity for turns

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  18. 14. srp 2019.
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  19. 14. srp 2019.

    Hovercar simulator?

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  20. 9. svi 2019.
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