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Hunter Walk ‏@hunterwalk Jun 19

Can a product few use ever be considered "well designed?" Are acceptance & scale prerequisites for great design or challenges to design?

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  • Velocity Kick Clarence Bethea Dave Lester Liam Parker Trent Hazy Fahad Firdausi Mark Daniel Luke Wicker HELLO
10:19 PM - 19 Jun 2014
  1. Russell Fradin ‏@rfradin Jun 19

    @hunterwalk No. Yes.

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  2. Gabe Rivera ‏@gaberivera Jun 19

    @hunterwalk Hunter

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  3. Russell Fradin ‏@rfradin Jun 19

    @hunterwalk Well other than really expensive stuff. Few drive Bugatis but...

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  4. Mike Beltzner ‏@beltzner Jun 19

    @hunterwalk I think it’s the intersection between art and success. For example: 2001, The English Patient, The Hangover

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  5. Sally Bergesen ‏@oiselle_sally Jun 19

    @hunterwalk design is intended for commerce, scale, acceptance. Otherwise it's art.

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  6. Marc Andreessen ‏@pmarca Jun 19

    @hunterwalk What about products that tons of people use that are obviously terribly "designed"?

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  7. Melissa Tsang ‏@melissatsang Jun 19

    @hunterwalk I think it's definitely a case-by-case basis and highly contextual

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  8. Joshua BΞRK ‏@JoshuaJBerk Jun 19

    @hunterwalk 1) What are the goals? ... 2) There is no #2. The dissatisfying answer is "it depends."

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  9. Elliot Loh ‏@Loh Jun 19

    @hunterwalk do you consider houses to be products?

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  10. Morgan Brown ‏@morganb Jun 19

    @hunterwalk Stradivarius is amazing design, yet few people can use their violins.

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  11. Kyle Hufford ‏@kyleverywhere Jun 19

    @pmarca @hunterwalk function > design works in tech, maybe not fashion

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  12. Andy Newbom ‏@Brewbom Jun 19

    @hunterwalk that would pre-include the idea that the best things are enjoyed by the fewest people (true) and the worst by the most (true)

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  13. Sam Pullara ‏@sampullara Jun 19

    @hunterwalk yes — there are plenty of niche tools that are well designed. no. think of the tools that astronauts use.

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  14. Hunter Walk ‏@hunterwalk Jun 19

    @pmarca certainly don't think mass use has to = good design. But good design = usability, & scale often = usability challenges

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  15. Rob Wensing ‏@RobWensing Jun 19

    @hunterwalk The Space Shuttle was pretty well designed ;)

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  16. Mark Rogowsky ‏@maxrogo Jun 19

    @RobWensing @hunterwalk Was it? Two exploded thanks to failure of small, relatively cheap parts. (Tile and O-ring)

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  17. Marc Andreessen ‏@pmarca Jun 19

    @hunterwalk How does one square the importance of design for success with the success of Craigslist?

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  18. Ben Leib ‏@bgleib Jun 19

    @pmarca @hunterwalk or reddit

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  19. Aaron Suplizio ‏@4strngz Jun 19

    Clearly scale ^= good design @pmarca @hunterwalk. Good aesthetics exist in low scale luxury goods. But good UX design cant exist w/o scale

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