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hugseverycat0's profile
Denise 🐈 jin ling protection society
Denise 🐈 jin ling protection society
Denise  🐈 jin ling protection society
@hugseverycat0

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Denise  🐈 jin ling protection society

@hugseverycat0

Technical writer, singer (bad), piano player (also bad), cat hugger (expert), d&d'er, cql/the untamed + personal stuff, she/her

Columbus, OH
Joined June 2009

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    1. Arthur Chu‏Verified account @arthur_affect Feb 19

      Arthur Chu Retweeted Elven Tower | D&D Adventures

      This literally doesn't make sense because the very nature of most trad tabletop RPGs is you're compressing like weeks or months of these characters' lives into four hours of their players sitting around talking about it eating chipshttps://twitter.com/ElvenTower/status/1362854540526116868 …

      Arthur Chu added,

      Elven Tower | D&D Adventures @ElvenTower
      GM Tip Book-keeping is something PCs WON'T give importance to unless you, the DM, do. - Never remind players of the name of an NPC - Never remind players of an object that SHOULD be written on their sheets. It's not there? You forgot that. You lost the item. #dnd #ttrpg
      Show this thread
      16 replies 7 retweets 87 likes
    2. This place is not a place of honor.‏ @ComradeGorbash Feb 19
      Replying to @arthur_affect

      As usual with TTRPG advice that purports to reinforce "realism," the results of applying it are unrealistic.

      1 reply 0 retweets 11 likes
    3. This place is not a place of honor.‏ @ComradeGorbash Feb 19
      Replying to @ComradeGorbash @arthur_affect

      That being said it does make me wonder if there's a non-vindictive and narratively interesting way to model PCs forgetting simple but important stuff. That does happen to people and stories do sometimes use it to drive conflict in good ways.

      4 replies 0 retweets 8 likes
    4. mike‏ @FakeMikeMiseph Feb 19
      Replying to @ComradeGorbash @arthur_affect

      I think the primary metrics are scale, relative importance, and how common the knowledge is. Characters shouldn't forget what country they're in, or what deity they worship, or the name of the mcguffin they're questing for because of a player brain fart.

      1 reply 0 retweets 6 likes
    5. Denise  🐈 jin ling protection society‏ @hugseverycat0 Feb 19
      Replying to @FakeMikeMiseph @ComradeGorbash @arthur_affect

      right. in my games, i have them automatically remember the stuff no one would forget. for things their character might realistically forget about, they get a roll with an appropriate DC

      2 replies 0 retweets 5 likes
    6. Ravenclaw Conspiracy‏ @RavenclawConsp Feb 20
      Replying to @hugseverycat0 @FakeMikeMiseph and

      It makes sense for players to have to roll to come up with information their character wasn't explicitly told in the recent past. A knowledge roll. What doesn't really make sense is having players have to roll to come up with information they were told about.

      1 reply 0 retweets 5 likes
    7. Ravenclaw Conspiracy‏ @RavenclawConsp Feb 20
      Replying to @RavenclawConsp @hugseverycat0 and

      Yes, in reality people will forget things, and if these games were _anything_ close to reality that might be thing that needed to be included in the game. But they aren't.

      1 reply 0 retweets 5 likes
    8. Ravenclaw Conspiracy‏ @RavenclawConsp Feb 20
      Replying to @RavenclawConsp @hugseverycat0 and

      Of course, this only extends to things that the players were told. I.e, if it's a plot point that a strange symbol is the same as a different strange symbol, and the players actually asked what the first one was like when they saw it, reward them for that with recognizing it.

      1 reply 0 retweets 3 likes
    9. Ravenclaw Conspiracy‏ @RavenclawConsp Feb 20
      Replying to @RavenclawConsp @hugseverycat0 and

      If they didn't ask, if they just ignored your comment of a strange symbol etched on the wall the first time they came across it, they've now got to roll for it, see if they can match it up.

      1 reply 0 retweets 4 likes
      Denise  🐈 jin ling protection society‏ @hugseverycat0 Feb 20
      Replying to @RavenclawConsp @FakeMikeMiseph and

      if your players did ask about the 2 symbols, and they were told that they matched, but then let’s say by the time you have your next session, the players have forgotten that plot point. how would you handle that, if it doesn’t make sense for them to roll?

      11:08 AM - 20 Feb 2021
      • 3 Likes
      • 🦇batsy🦇 Nick Simmonds Cyn
      3 replies 0 retweets 3 likes
        1. New conversation
        2. Denise  🐈 jin ling protection society‏ @hugseverycat0 Feb 20
          Replying to @hugseverycat0 @RavenclawConsp and

          for me, i usually avoid this issue with a “previously on...” recap at the start of each session. so if the symbols are important, i’ll just tell them about it. but if it wasn’t that important or if its realistic for the characters to forget it, that’s when i’ll ask for a roll

          1 reply 0 retweets 5 likes
        3. Garlax, The Weasel King‏ @TheWeaseKing Feb 20
          Replying to @hugseverycat0 @RavenclawConsp and

          I find doing the annoying teacher thing, making the players sum up the last session, is pretty effective at helping them remember. And I fill in blanks of course! But then, most of my players take copious notes… often times focused on the weirdest shit, but notes.

          1 reply 0 retweets 4 likes
        4. Show replies
        1. Nick Simmonds‏ @Diacritic Feb 20
          Replying to @hugseverycat0 @RavenclawConsp and

          If it's a plot point, then no, I don't make my players roll. If I want them to have information I give it to them. They make rolls when they want information that would give them some advantage, but not to learn important things for moving the story forward.

          0 replies 0 retweets 1 like
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        1. Ravenclaw Conspiracy‏ @RavenclawConsp Feb 21
          Replying to @hugseverycat0 @FakeMikeMiseph and

          That wasn't really my premise, my premise was them realizing they matched. If the players notice the first ones, they should know the second set match. If the players are forgetting plot points, you need a recap, or for the story to be either less boring and/or less convoluted.

          0 replies 0 retweets 1 like
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