Hugo Campos

@hugoccampos

Software engineer. Working mostly with , and or . Also a photography, hiking and traveling enthusiast. He/Him

Vrijeme pridruživanja: svibanj 2013.

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  1. proslijedio/la je Tweet
    10. sij

    released react-three-fiber v4 today bunch of new features, all the new react features (concurrent, suspense, etc), html overlays, new targets (svg, css, ...), new TS types 🤖

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  2. proslijedio/la je Tweet
    9. sij

    THINGS TO DO – a map built with and promotes bicycling and public transportation in . Dijkstra’s algorithm is used to show the shortest path from the subway, bus stop and bike station to each event

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  3. proslijedio/la je Tweet
    21. pro 2019.

    When you manage to use three new features of the latest release in a single screenshot 💪 ➡️ Line of Sight Analysis ➡️ Daylight Widget ➡️ Labels for Scene Layers Read more here

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  4. proslijedio/la je Tweet
    18. pro 2019.
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  5. proslijedio/la je Tweet
    17. pro 2019.
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  6. proslijedio/la je Tweet
    15. pro 2019.

    My first animation in WebGPU. I know it's very boring but a good start.

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  7. proslijedio/la je Tweet
    11. pro 2019.
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  8. proslijedio/la je Tweet
    3. pro 2019.

    Coming in the next version of : a blazingly fast GPU-accelerated terminal renderer written in WebGL that's up to 900% faster than the canvas renderer. More frames rendered in less time means faster parsing and a more responsive UI. Read more 👉

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  9. proslijedio/la je Tweet
    27. stu 2019.
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    Finally happy with the particle movement on this map of nodes. Using the mouse direction vector and velocity to influence the particles makes all the difference. Live link coming soon...

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  11. proslijedio/la je Tweet
    20. stu 2019.

    How the spark was ignited...my personal relationship with computer and 3D

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  12. proslijedio/la je Tweet
    20. stu 2019.

    Accurate, real-time shadows in is something we don't talk enough about. Here's a year of shadows in Central Park using data converted to 3D Tiles. Every frame of this video is the same time each day in 2019 so you can see how shadows change over the the year.

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  13. proslijedio/la je Tweet
    19. stu 2019.

    Finished a post about instanced line rendering: TL;DR: Leverage instancing to expand line segments in a vertex shader. Gets you fast, flexible lines with an intuitive and compact data structure. Source: Enjoy!

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  14. proslijedio/la je Tweet
    18. stu 2019.

    "The Relightables: Volumetric Performance Capture of Humans with Realistic Relighting" by Google AI team (SIGGRAPH Asia 2019 paper):

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  15. proslijedio/la je Tweet
    13. stu 2019.

    As requested, here is a “little” case study of my portfolio. I hope some of you will learn a thing or two.

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  16. proslijedio/la je Tweet
    14. stu 2019.

    Day 14: Boundaries 🌎 Lack of creative inspiration with thinking of how to animate 'boundaries'. So here is a rotating globe with tectonic plates as light flares and tsunami locations highlighted. data via:

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  17. proslijedio/la je Tweet
    11. stu 2019.

    After weeks of development, we have finally created an alternative to soft-body physics. For now, we simply call it "soft-mesh." It can be as soft as water or as hard as steel; Our dynamic collider allows deformations to collide with objects.

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  18. proslijedio/la je Tweet
    11. stu 2019.

    Exciting day!!! 's GSAP 3.0 just landed for all! I was privileged to be able to play with it over the last few months so here's my collection of tinkerings with some of the fab new features. 3 rocks!!! 💚

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  19. proslijedio/la je Tweet
    6. stu 2019.

    Ah, the timeless problem of shrubbery that look good from all angles without too much overdraw. Adding an anchored center vert to the billboards makes them a bit less flat and gives them directionality without messing with the rotation

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  20. proslijedio/la je Tweet
    5. stu 2019.

    TypeScript 3.7 is finally here! ✔ Optional Chaining & Coalescing ✔ Assertion Functions ✔ .d.ts Emit From .js Files ✔ Smarter Control Flow Analysis ✔ Flatter Error Messages and more! Check out the blog post today!

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