Tweetovi
- Tweetovi, trenutna stranica.
- Tweetovi i odgovori
- Medijski sadržaj
Blokirali ste korisnika/cu @hmblebee
Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @hmblebee
-
Prikvačeni tweet
App design tip: Xcode 10 includes image data when copying XIB controls to the clipboard. This means you can easily copy/paste pixel-perfect UI into your UX mockups.pic.twitter.com/GNRy77dXSp
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Experiment in minimalist Swift, simple 3D world written in ~200 LOC, no 3D/gfx libraries, just some floats + cos/sin. Clearly feeling nostalgic for Spectre game that shipped on my '93 Performa. GitHub: https://github.com/matthewreagan/Simple3DSwift/ …pic.twitter.com/L0TFD29zBF
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Wrote a Swift app to play with & visualize Fourier series. Swift is fun for little proof-of-concepts like thispic.twitter.com/P25A98DmO6
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
If you just Airdropped a bunch of photos from iOS to your Mac and need to quickly convert them, you can use `sips` (which supports HEIC). Ex. one-liner (converts HEIC -> JPEG):pic.twitter.com/DhlC25dQqh
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
I should add that this only appears to work for AppKit controls, not UIKit, unfortunately
Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Wrote a basic Perlin noise generator in Swift to experiment with procedurally generating organic textures in SpriteKit. (Fun to play with the math, vs. using GameplayKit.) https://gist.github.com/matthewreagan/86b2060a118e2f5aaa5683e6b7ca8930 …
#Swift#gamedev#SpriteKitpic.twitter.com/p8M8bal9dbHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
New blog post on SpriteKit shaders and geometry deformations. Demo code & video: http://sound-of-silence.com/?article=20180806 …
#gamedev#spritekit#ios#macospic.twitter.com/KVzLjYHqr0Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Demo of a simple technique for breaking apart 2D nodes in
#SpriteKit for shatter or explosion effects. Video + code: http://sound-of-silence.com/?article=20180801 …#Swift#gamedevpic.twitter.com/oL2hnSNchRHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Xcode tip: delete the same text across multiple lines by option-click-dragging. You'll get the ? cursor, but it will still function as a selection tool.
#Swift#Xcodepic.twitter.com/iwDVivqlgbHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Experimenting with procedurally-generated terrain + water in
#Swift for game prototype idea. (Belated#screenshotsaturday)#gamedevpic.twitter.com/pKkWO8BJmVHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Bash script to generate all 2^n-sized images from an input, for draft
#macOS app icons or general resizing: https://github.com/matthewreagan/MacOSAppIconResizer …pic.twitter.com/cwfUDYrlZRHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Matt Reagan proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
-
Friendly reminder: not all string comparison methods are equal. Be careful, especially with localized text.
#Swiftpic.twitter.com/SB3ba4933y
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Working on a SpriteKit node for Dust's UI to display game time + weather
#gamedev#screenshotsaturday Dev blog: http://sound-of-silence.com/?article=20170201 …pic.twitter.com/opM0xlr8wHHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Matt Reagan proslijedio/la je Tweet
Testing out graph based jump arcs for platformers. It's not practical in games, but it's not great for prototyping either ¯\_(ツ)_/¯
#gamedevpic.twitter.com/cIPUu8iHIrHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Custom Xcode breakpoint sounds, available on GitHub + blost post on debugging with them: http://sound-of-silence.com/?article=20170306 …pic.twitter.com/IjDorJEZoz
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
If you need to branch conditionally between Mac/iOS, avoid TARGET_OS_MAC, it's 1 even for iOS (table:
@gparker)pic.twitter.com/eAonXqwwcD
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Matt Reagan proslijedio/la je Tweet
My Macintosh wanted to pass along a message today.pic.twitter.com/gYopf26jKD
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Matt Reagan proslijedio/la je Tweet
Recovered 10 GB by removing unavailable Xcode Simulators. Command: xcrun simctl delete unavailable
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
CALayer's linear minification filter can often look nearly identical to 'nearest'. If your layer is looking ugly, try kCAFilterTrilinear
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
Čini se da učitavanje traje već neko vrijeme.
Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.