Matt Reagan

@hmblebee

iOS / macOS developer. Programming  hardware since 93. Formerly: , , , Interests: Code, Design, Game Dev, Zen, Motorcycles

Portland, OR
Vrijeme pridruživanja: lipanj 2012.

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  1. Prikvačeni tweet
    19. stu 2018.

    App design tip: Xcode 10 includes image data when copying XIB controls to the clipboard. This means you can easily copy/paste pixel-perfect  UI into your UX mockups.

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  2. 21. sij 2019.

    Experiment in minimalist Swift, simple 3D world written in ~200 LOC, no 3D/gfx libraries, just some floats + cos/sin. Clearly feeling nostalgic for Spectre game that shipped on my '93  Performa. GitHub:

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  3. 17. sij 2019.

    Wrote a Swift app to play with & visualize Fourier series. Swift is fun for little proof-of-concepts like this

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  4. 13. sij 2019.

    If you just Airdropped a bunch of photos from iOS to your Mac and need to quickly convert them, you can use `sips` (which supports HEIC). Ex. one-liner (converts HEIC -> JPEG):

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  5. 19. stu 2018.

    I should add that this only appears to work for AppKit controls, not UIKit, unfortunately

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  6. 7. kol 2018.

    Wrote a basic Perlin noise generator in Swift to experiment with procedurally generating organic textures in SpriteKit. (Fun to play with the math, vs. using GameplayKit.)

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  7. 6. kol 2018.

    New blog post on SpriteKit shaders and geometry deformations. Demo code & video:

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  8. 1. kol 2018.

    Demo of a simple technique for breaking apart 2D nodes in for shatter or explosion effects. Video + code:

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  9. 12. stu 2017.

    Xcode tip: delete the same text across multiple lines by option-click-dragging. You'll get the ? cursor, but it will still function as a selection tool.

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  10. 14. svi 2017.

    Experimenting with procedurally-generated terrain + water in for game prototype idea. (Belated )

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  11. 19. tra 2017.

    Bash script to generate all 2^n-sized images from an input, for draft app icons or general resizing:

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  12. proslijedio/la je Tweet
    2. sij 2017.

    This is how a Fourier series works

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  13. 20. ožu 2017.

    Friendly reminder: not all string comparison methods are equal. Be careful, especially with localized text.

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  14. 11. ožu 2017.

    Working on a SpriteKit node for Dust's UI to display game time + weather Dev blog:

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  15. proslijedio/la je Tweet
    9. ožu 2017.

    Testing out graph based jump arcs for platformers. It's not practical in games, but it's not great for prototyping either ¯\_(ツ)_/¯

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  16. 6. ožu 2017.

    Custom Xcode breakpoint sounds, available on GitHub + blost post on debugging with them:

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  17. 27. velj 2017.

    If you need to branch conditionally between Mac/iOS, avoid TARGET_OS_MAC, it's 1 even for iOS (table: )

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  18. proslijedio/la je Tweet
    24. velj 2017.

    My Macintosh wanted to pass along a message today.

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  19. proslijedio/la je Tweet
    17. velj 2017.

    Recovered 10 GB by removing unavailable Xcode Simulators. Command: xcrun simctl delete unavailable

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  20. 10. velj 2017.

    CALayer's linear minification filter can often look nearly identical to 'nearest'. If your layer is looking ugly, try kCAFilterTrilinear

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