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hikikomorphism's profile
hikikomorphism🏝🛰️
hikikomorphism🏝🛰️
hikikomorphism 🏝 🛰️
@hikikomorphism

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hikikomorphism 🏝 🛰️

@hikikomorphism

Tactical consciousness is better than sanity. Sanity is for societies, and I am not part of any society, nor would I suffer one to live in my presence.

San Francisco
Joined April 2011

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    1.  🐶Non-Spooky Puppy (not scary) 🐶‏ @AriaSalvatrice Oct 22

      But I found some circular dependencies (or possible bugs) due to mod interactions that are really hard to break. It seems my only way to make the most basic circuits entail..... growing alien mushrooms to feed a monster, to collect its piss (yes), to then turn into formica, to...pic.twitter.com/0lUiV2258q

      1 reply 0 retweets 3 likes
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    2.  🐶Non-Spooky Puppy (not scary) 🐶‏ @AriaSalvatrice Oct 22

      I do not like this much aesthetically and mechanically but I'll stick to it for a little while. In the next session I'll try to use the Black Market mod to have a non-cheaty way to work around circular dependencies: sell product for currencies to buy what I can't make yet.

      1 reply 0 retweets 2 likes
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    3.  🐶Non-Spooky Puppy (not scary) 🐶‏ @AriaSalvatrice Oct 22

      Anyway, thanks for checking out the stream if you did. If you didn't, here's an endorsement of it from @snus_kinpic.twitter.com/UXX5kOqJPY

      1 reply 0 retweets 3 likes
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    4.  🐶Non-Spooky Puppy (not scary) 🐶‏ @AriaSalvatrice Oct 22

      I spent most of the play time in my thinking emoji pose trying to figure it all out. Also, if you don't care about Factorio at all please mute this thread, I'll keep using it when I do more things.pic.twitter.com/BmWvmy97mr

      1 reply 0 retweets 1 like
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    5.  🐶Non-Spooky Puppy (not scary) 🐶‏ @AriaSalvatrice Oct 22

      After some reading around, I've confirmed the level of absurdity of the py suite of mods is supposed to be this high - circular dependencies impossible to bust without hours of handcrafting.

      1 reply 0 retweets 1 like
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    6.  🐶Non-Spooky Puppy (not scary) 🐶‏ @AriaSalvatrice Oct 22

      I knew the mod was "super hard" but spending hours making things by hand you can't automate isn't fun or interesting - next stream will be a fresh start without those mods. We'll still deal with super complex production chains like this:pic.twitter.com/nSd2qHdKJs

      1 reply 0 retweets 3 likes
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    7.  🐶Non-Spooky Puppy (not scary) 🐶‏ @AriaSalvatrice Oct 22

      I started another base off-stream, because the first two hours of any game are too boring to watch. Like before I didn't re-roll too much and went with the first reasonable spawn (few cliffs, no terrain slowing me down like snow).pic.twitter.com/sCp1aELVW1

      1 reply 0 retweets 0 likes
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    8.  🐶Non-Spooky Puppy (not scary) 🐶‏ @AriaSalvatrice Oct 22

      I know this set of mods better. The start is simple once you've done it once. Ramp up your iron production, make a daisy chain of burner mining drill to stockpile some coal, send out a vehicle to chop down trees, set up electricity and manually fed crafting machines.pic.twitter.com/IYwzjNtkAU

      1 reply 0 retweets 2 likes
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    9.  🐶Non-Spooky Puppy (not scary) 🐶‏ @AriaSalvatrice Oct 22

      After that, research nanobots to have an early game alternative to personal construction bots. They are construction bots that are super cheap to produce... but are consumable. It allowed me to copy-paste my iron setup for copper.pic.twitter.com/fx3LegaroP

      1 reply 0 retweets 2 likes
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    10.  🐶Non-Spooky Puppy (not scary) 🐶‏ @AriaSalvatrice Oct 22

      Way easier to make simple vehicles with those mods! Since I play without enemies, I made haulers, the most basic truck type, and sent them remotely to explore the world a bit, to see where the resources are hidden. The guaranteed resources at spawn don't last long.pic.twitter.com/QsJhHrAXd2

      2 replies 0 retweets 2 likes
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      hikikomorphism 🏝 🛰️‏ @hikikomorphism Oct 23
      Replying to @AriaSalvatrice

      How do the remote vehicles work? Do they have AI/automation, or just an interface similar to construction robots (eg harvest this rectangle)

      3:22 PM - 23 Oct 2018
      • 1 Like
      • 🐶Non-Spooky Puppy (not scary)🐶
      1 reply 0 retweets 1 like
        1. New conversation
        2.  🐶Non-Spooky Puppy (not scary) 🐶‏ @AriaSalvatrice Oct 23
          Replying to @hikikomorphism

          You get a remote control that lets you drive them from the map like a RTS, they reveal the fog of war in their vicinity so you can do it from any distance. (it's the AAI series https://mods.factorio.com/user/Earendel  )

          1 reply 0 retweets 1 like
        3.  🐶Non-Spooky Puppy (not scary) 🐶‏ @AriaSalvatrice Oct 23
          Replying to @AriaSalvatrice @hikikomorphism

          you can actually automate them to a great extent with the circuit network to setup resupply routes but I've yet to explore the finer details

          0 replies 0 retweets 1 like
        4. End of conversation

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